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3AM Library - Unity

The project is provided for Animation techniques for games which will create a game animation and a 3D game environment based on a game-level design in Unity. The final project will provide a final walkthrough video demonstrating the 3D game environment referring to the game story and level design. In addition, the player will present the walkthrough video as the main character from a third-person perspective. The video will represent the animation which is simulated control by the player. Besides, it provides the final 3D game environment with a light setup to represent mood and expression referring to the game design and story.

The Level design of the project is designed to let the player looking for five keys unlock five doors and exit the school before time out. To be explained, there are five level designs in the game. First, the player will need to look for a key to unlock library room no.1 and enter the second room (library room no.2). Second, the player will look for the second key to unlock the restroom. On the third level, the player will find a key in the restroom and be able to unlock the storage room. Forth level, the player will find the key to unlock the door and enter the hallway. Last level, the player will find the last key in the school hallway and leave the school, which will finish the game.

The project is provided for Animation techniques for games which will create a game animation and a 3D game environment based on a game-level design in Unity. The final project will provide a final walkthrough video demonstrating the 3D game environment r

The project is provided for Animation techniques for games which will create a game animation and a 3D game environment based on a game-level design in Unity. The final project will provide a final walkthrough video demonstrating the 3D game environment r

The Level design of the project is designed to let the player looking for five keys unlock five doors and exit the school before time out. To be explained, there are five level designs in the game. First, the player will need to look for a key to unlock l

The Level design of the project is designed to let the player looking for five keys unlock five doors and exit the school before time out. To be explained, there are five level designs in the game. First, the player will need to look for a key to unlock l

3D Blocking Level Design in Maya

3D Blocking Level Design in Maya

3D Blocking Level Design in Maya

3D Blocking Level Design in Maya

Level Design in Unity

Level Design in Unity

Light set up in Unity

Light set up in Unity

Light set up in Unity

Light set up in Unity

Light set up in Unity

Light set up in Unity

Some coding of the player's animation for walk, run, turn around, and walk backward

Some coding of the player's animation for walk, run, turn around, and walk backward

Some coding of the player's animation for walk, run, turn around, and walk backward

Some coding of the player's animation for walk, run, turn around, and walk backward

Import character for Game Level testing in Unity

Import character for Game Level testing in Unity

Level Design and Player's animation testing in Unity (First room)

Level Design and Player's animation testing in Unity (First room)

Level Design and Player's animation testing in Unity (First room)

Level Design and Player's animation testing in Unity (First room)

Level Design and Player's animation testing in Unity (Second room)

Level Design and Player's animation testing in Unity (Second room)

Level Design and Player's animation testing in Unity (Second room)

Level Design and Player's animation testing in Unity (Second room)

Level Design and Player's animation testing in Unity (Third room)

Level Design and Player's animation testing in Unity (Third room)

Level Design and Player's animation testing in Unity (Forth room)

Level Design and Player's animation testing in Unity (Forth room)

Level Design and Player's animation testing in Unity (Fifth room)

Level Design and Player's animation testing in Unity (Fifth room)

Level Design and Player's animation testing in Unity (Final room)

Level Design and Player's animation testing in Unity (Final room)